This canvas uses "LiveButtonColor", "strokeWidth" and "radius" as a parameters of the drawing method.ĮXAnimationLayer, subclass of CALayer, implements "color", "radius" and "width" properties used to drive the animation. NSTimer created in EXAnimationViewController periodically calls the updateClock(_:) (Objective-C: updateClock:) method to adjust the values of those properties and redraw the view.Īnimation with custom animatable property of CALayerĬheck out the "LiveButton" canvas in the "Animations" tab of the "Example.pcvd" document. These properties are then used as a parameters when calling the StyleKit drawing methods inside the overriden drawRect(_:) (Objective-C: drawRect:) method. This canvas uses "WatchColor", "hrs", "mins" and "secs" as a parameters of the drawing method.ĮXClockView, subclass of UIView, implements "clockColor", "hours", "minutes" and "seconds" as IBInspectable properties. Please, check out the "Example.pcvd" document and the "Animations" tab in the example project.Ĭheck out the "Clock" canvas in the "Animations" tab of the "Example.pcvd" document. Changing the values of these parameters and re-drawing your code will animate your drawing. ![]() These parameters can be colors, gradients, shadows, images, texts, points, sizes, rectangles and booleans. PaintCode can generate drawing methods with parameters (read about Variables to learn more). Like I said in my previous review, if you truly need PaintCode, you will be able to recoup the $100 it will cost you in a matter of minutes-and gain much more in terms of value from its use than you would by creating your animations and user interactions by hand.How can I animate drawings made in PaintCode? The app’s pricing reflects both its niche nature and complexity. Instead of adding features just for the sake of having more functionality, they have applied a laser focus to their core product, and come up with something that feels considerably more useful than its predecessor. The developers have honed in on a tool that hits all the right notes for its function. I really can’t find anything bad to say about PaintCode. ![]() The plugin allows you to import a PaintCode project right into Origami, and then wire it up into a larger interface component to create the kind of exciting experience that users have come to expect-without, of course, having to worry about coding every single iteration of your work by hand. Origami, a system that the social media giant has built to help developers and designer work together to build complex interactive animations. Special plugin that makes PaintCode compatible with Facebook’s For example, if you wanted to have a series of gears move, you could introduce a single parameter to control the rate of rotation, and use PaintCode to determine how each gear interacts with the others. This makes it much easier to control complex animations that depend on the interaction between multiple parts of an image: Instead of worrying about how every little shape needs to change, you can create higher-order parameters that control the animation’s logical layout. ![]() The new version takes this concept even further: You can now parametrize features like angles and dimensions, and then establish relationships between them that are automatically handled by PaintCode’s code generator at runtime. For example, you can decide to change colors, strokes, and fill patterns at runtime, making it easy to apply themes to your graphics without having to keep multiple copies of each asset. Swift, Apple’s newest programming language.īecause it transforms images into instructions, PaintCode allows you parametrize pretty much every aspect of the drawing algorithm. ![]() The app can produce code in Objective-C, C# for use with Like before, PaintCode’s main function is that of converting a vector image into source code that can be used to render it when your software runs.
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